Paul Pinzarrone studied classical piano, biology, and chemistry. He explored playing the keyboard in various rock & roll bands, playing piano for musicals, singers, and dancers, and also worked as an orderly in a trauma center emergency room and surgery. He studied art history and painting at the University of Illinois, earning a BFA in Painting with Highest Honors. Graduate work was done in painting and drawing at Northern Illinois University and the University of Wisconsin.
Paul taught drawing and design at Rockford and Rock Valley Colleges and exhibited at juried contests and galleries in Chicago, Miami, Louisville, Muskegon MI, Ohio, and New Orleans. Exhibitions include the Art Institute Biennial, Butler Institute of American Art, Gilman Gallery, Horwich Gallery, Union League Juried, and Zhou B Art Center [Chicago].
Earlier work included photography, acrylic, and airbrushed lacquer constructions on Plexiglas. Matching the process to the imagery, Pinzarrone pushed the science-fiction look of spraying bronzing powders with acrylic lacquers for an inaccessible, reflective presentation. Film photography transitioned to digital and airbrush turned into an electronic version with Photoshop and other painting methods. To be “art”, Pinzarrone contends that it must be a new…. new version of a Vermeer or Michelangelo or Titian using digital photos, photoshop, and fractal software, printed on Plexiglas or aluminum. It must have a new look, using new materials, presenting a new approach to how great masters saw life.
Current work includes numerous texture-free digital layers, photographic manipulation, and a high gloss machined-looking flat piece. The viewer tries to solve puzzles of why the figures are emotionless and passive, all expressions have been wiped away with most wrinkles and blemishes. The figure’s skin is Pinzarrone’s canvas now, drawing from Titian and other master themes and poses. Tensions are explored to pull the viewer to wonder if it is a photograph or a fabricated reality. Craftsmanship counts.
This work is a study of how nature and power rhyme. It is a study of candy-colored puzzles displayed on high gloss aluminum or plexiglass and metallic paper. The viewer is drawn in to feel comforted yet disturbed, pulled towards the work but paused at the detachment. All are invited in to play and explore…. and wonder if these are mirrors, this science fiction, some other-worldly situation, or nightly dreams.
This work is digital…. I use Flame and Amber software, fractal software for patterns, painting software for digital airbrush & air erasure, and digital photography to show you my world. Images are built up using transparent layers. After they are compressed, I wrap them around figures and build up additional transparent layers. The figure skin is my canvas presented as though photographs of tattoos, painted figures, or something else. Darker pieces are printed on high gloss aluminum while higher color work is printed on metallic film and bonded to the reverse side of clear plexiglass.